PyGame做了一个扫雷

乎语百科 123 0
  1 # 这是一个示例 Python 脚本。
  2
  3 # 按 ⌃R 执行或将其替换为您的代码。
  4 # 按 双击 ⇧ 在所有地方搜索类、文件、工具窗口、操作和设置。
  5 import sys
  6 import pygame
  7 import random
  8
  9 game = None
 10 BOMB_COUNT = 1
 11
 12 # 空间
 13 class Button(object):
 14     pass
 15
 16 class Game(object):
 17     screen = None
 18     row_count = 0
 19     bomb_location = []
 20     squares_list = []
 21     squares_val_dict = {}
 22     win = False
 23
 24     def __init__(self, count):
 25         pygame.init()
 26         total_width = count * 18 + 100 * 2
 27         total_height = count * 18 + 100 * 2
 28         self.row_count = count
 29         self.screen = pygame.display.set_mode((total_width, total_height))
 30         self.win = False
 31         self.bomb_location = []
 32         self.squares_list = []
 33         self.squares_val_dict = {}
 34
 35     def __del__(self):
 36         print('del game')
 37         pygame.display.quit()
 38
 39     def is_over(self):
 40         return self.win
 41
 42     def get_screen(self):
 43         return self.screen
 44
 45     def random_bomb(self):
 46         # 随机产生炸弹
 47         for i in range(BOMB_COUNT):
 48             while 1:
 49                 x = random.randint(0, 29)
 50                 y = random.randint(0, 29)
 51                 if (x, y) in self.bomb_location:
 52                     continue
 53                 else:
 54                     self.bomb_location.append((x, y))
 55                 break
 56
 57         # 计算某个位置范围的数字
 58         for x in range(self.row_count):
 59             for y in range(self.row_count):
 60                 count = 0
 61                 if (x - 1, y) in self.bomb_location:
 62                     count += 1
 63                 if (x - 1, y - 1) in self.bomb_location:
 64                     count += 1
 65                 if (x - 1, y + 1) in self.bomb_location:
 66                     count += 1
 67
 68                 if (x , y - 1) in self.bomb_location:
 69                     count += 1
 70                 if (x , y) in self.bomb_location:
 71                     count += 1
 72                 if (x , y + 1) in self.bomb_location:
 73                     count += 1
 74
 75                 if (x + 1 , y - 1) in self.bomb_location:
 76                     count += 1
 77                 if (x + 1 , y) in self.bomb_location:
 78                     count += 1
 79                 if (x + 1, y + 1) in self.bomb_location:
 80                     count += 1
 81
 82                 # print('%s,%s %d' % (x, y, count))
 83                 self.squares_val_dict[(x, y)] = count
 84
 85     def init_square(self):
 86         for i in range(self.row_count):
 87             self.squares_list.append([])
 88             top = 100 + i * 18
 89             for j in range(self.row_count):
 90                 left = 100 + j * 18
 91                 width = 18
 92                 height = 18
 93                 exist = False
 94                 if (i, j) in self.bomb_location:
 95                     # print('%s,%s exists' % (j, i))
 96                     exist = True
 97
 98                 # 周围的炸弹数量
 99                 around_count = self.squares_val_dict.get((i, j), 0)
100                 # print('init square %s,%s %d' % (i, j, around_count))
101                 self.squares_list[i].append(Square(exist, around_count, self.screen, left, top, width, height))
102                 self.squares_list[i][j].draw()
103         pygame.display.update()
104
105     def start_game(self):
106         pass
107
108     def display_win(self):
109         font = pygame.font.SysFont("Andale Mono", 32)
110         txt = font.render("Winner Winner Winner", True, 'Red')
111         self.get_screen().blit(txt, (200, 0))
112
113         font = pygame.font.SysFont("Andale Mono", 16)
114         txt = font.render("uploading to dashboard...", True, 'green')
115         self.get_screen().blit(txt, (260, 40))
116
117         font = pygame.font.SysFont("Andale Mono", 16)
118         txt = font.render("click to continue...", True, 'gray')
119         self.get_screen().blit(txt, (280, 60))
120
121         self.win = True
122
123     def display_flag(self):
124         for (x, y) in self.bomb_location:
125             square = self.squares_list[x][y]
126             square.right_click()
127             square.draw()
128
129     # 根据所有的旗帜来判断胜利
130     def check_win_by_flag(self):
131         for (x, y) in self.bomb_location:
132             square = self.squares_list[x][y]
133             if square.state == 'flag' and square.exist:
134                 continue
135             return False
136         self.display_win()
137         return True
138
139     # 根据已经没有格子点击了来判断胜利
140     def check_win_by_click(self):
141         # print('check by click')
142         for x in range(self.row_count):
143             for y in range(self.row_count):
144                 square = self.squares_list[x][y]
145                 if square.state == 'blank' or square.exist:
146                     # print(1)
147                     continue
148                 return False
149         self.display_flag()
150         self.display_win()
151         return True
152
153     def right_clicked(self, pos):
154         left = pos[0]
155         top = pos[1]
156         x = int((top - 100) / 18)
157         y = int((left - 100) / 18)
158
159         # print('right clicked %s, %s' % (x, y))
160         if x in range(0, self.row_count) and y in range(0, self.row_count):
161             square = self.squares_list[x][y]
162             if not square.right_click():
163                 return
164             # 表示右键生效
165             square.draw()
166
167             if square.state == 'flag' and square.exist:
168                 # 只有当前标记是正确的时候才判断
169                 # 判断是否已经将所有的炸弹标记出来
170                 self.check_win_by_flag()
171             pygame.display.update()
172
173     def clicked(self, pos):
174         left = pos[0]
175         top = pos[1]
176         x = int((top - 100) / 18)
177         y = int((left - 100) / 18)
178
179         def click_square(self, x, y):
180             if x not in range(0, self.row_count) or y not in range(0, self.row_count):
181                 return False
182
183             square = self.squares_list[x][y]
184             if square.state != 'new':
185                 return False
186
187             if not square.click():
188                 return False
189
190             square.draw()
191             if square.around_count == 0:
192                 # print('around is 0')
193                 for (x1, y1) in [
194                     (x - 1, y), (x - 1, y - 1), (x - 1, y + 1),
195                     (x, y - 1), (x, y), (x, y + 1),
196                     (x + 1, y - 1), (x + 1, y), (x + 1, y + 1),
197
198                 ]:
199                     click_square(self, x1, y1)
200             return True
201
202         if x in range(0, self.row_count) and y in range(0, self.row_count):
203             if click_square(self, x, y):
204                 # 判断是否成功
205                 self.check_win_by_click()
206             pygame.display.update()
207
208     def refresh(self):
209         pygame.display.update()
210
211
212 class Square(object):
213     exist = False
214     surface = None
215     rect = None
216     state = '' # new, blank, flag, bomed
217     face = None
218     around_count = 0
219
220     def __init__(self, exist, around_count, surface, left, top, width, height):
221         self.rect = pygame.Rect(left, top, width, height)
222         self.exist = exist
223         self.surface = surface
224         self.state = 'new'
225         self.around_count = around_count
226         # print('%s' % (self.around_count))
227
228     def exists(self):
229         return self.exist
230
231     def draw(self):
232         global game
233         if self.state == 'new':
234             self.face = pygame.Surface((self.rect.width, self.rect.height))
235             self.face.fill('white')
236             game.get_screen().blit(self.face, (self.rect.left, self.rect.top))
237             pygame.draw.rect(self.surface, 'gray', self.rect, 1)
238
239         elif self.state == 'blank':
240             self.face.fill('gray')
241             game.get_screen().blit(self.face, (self.rect.left, self.rect.top))
242             pygame.draw.rect(self.surface, 'white', self.rect, 1)
243
244             # 在格子中间画上数字
245             font = pygame.font.SysFont("Andale Mono", 16)
246             txt = font.render("%s" % (self.around_count if self.around_count > 0 else ''), True, 'blue')
247             # print('%s, %s' % (txt.get_rect(), self.around_count))
248             game.get_screen().blit(txt, (self.rect.left + 4, self.rect.top))
249
250             pass
251         elif self.state == 'flag':
252             # 在格子中间画上 F
253             font = pygame.font.SysFont("Andale Mono", 16)
254             txt = font.render("F", True, 'green')
255             # print('%s, %s' % (txt.get_rect(), self.around_count))
256             game.get_screen().blit(txt, (self.rect.left + 4, self.rect.top))
257
258         elif self.state == 'boom':
259             self.face.fill('red')
260             game.get_screen().blit(self.face, (self.rect.left, self.rect.top))
261             pygame.draw.rect(self.surface, 'white', self.rect, 1)
262             pass
263
264     def click(self):
265         need_update = False
266         if self.state == 'new':
267             if self.exist:
268                 self.state = 'boom'
269                 need_update = True
270             else:
271                 self.state = 'blank'
272                 need_update = True
273         return need_update
274
275     def right_click(self):
276         need_update = False
277         if self.state == 'new':
278             self.state = 'flag'
279             need_update = True
280         elif self.state == 'flag':
281             self.state = 'new'
282             need_update = True
283         return need_update
284
285
286 def init_game(count, x=18, y=18):
287     global game
288     if game:
289         del game
290     game = Game(count)
291     game.random_bomb()
292     game.init_square()
293
294
295 # 按间距中的绿色按钮以运行脚本。
296 if __name__ == '__main__':
297     init_game(30)
298
299     while True:
300         for event in pygame.event.get():
301             if event.type == pygame.MOUSEBUTTONUP:
302                 if game.is_over():
303                     init_game(30)
304                     continue
305                 pos = event.pos
306                 if event.button == 1:
307                     game.clicked(pos)
308                 elif event.button == 3:
309                     game.right_clicked(pos)
310                 # 获取当前那个格子被点击了
311             if event.type == pygame.QUIT:
312                 sys.exit(0)
313             pygame.display.update()

标签:

留言评论

  • 这篇文章还没有收到评论,赶紧来抢沙发吧~